2011年9月6日星期二

Perhaps holding back on the heals

  Early this morning, the Community Play Event came to a close. After a weekend of fun, it was time for us all to pack our weapons and say goodbye to the world of TERA :( The CPE served as a first TERA test for some and a fifth for others, but either way it was the largest test the NA/EU community has seen and thusly, the most fun!

  Crafting is a feature that the community has been fairly vocal about. In the level range we were able to test, crafted gear was as good as or worse than gear earned from questing, yet it was costly to make and based heavily around RNG. The community would also really like the ability to re-bind the combo key to something other than spacebar.

  This might sound weird, but it's just a thought. Perhaps holding back on the heals and tanking skills early on might force the other classes to learn their class more thoroughly, especially when it comes to survivability, rather than completely rely on the healer and the tank to keep them alive? I think this action/aim-oriented combat is going to be a bit more "messy" in groups than the usual target-based gameplay most of us are used to, so it's probably a good thing that players are forced to be more self-sufficient earlier on. It's true that Priest and Lancer won't be as familiar with the core of their class as early as others will, but if the others have also learned to survive better in the meantime, it might balance out just fine.

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