Later on you'll get two heavy hitting skills, which shatter the earth and cause a ton of damage. The difference between the two skills is that one is chargeable, which if charged does almost the same damage as the other one, and has a significantly lower mana cost. While you're charging this skill you can also turn around and aim your target. It is best to consider each situation and choose the best skill to use at all times.
As all melee classes, the berseker has an attack which can be only used while being knocked down. It is very useful, as it does a nice amount of damage and knocks down opponents at 360 degrees. After using this skill it's advisable to use a heavy hitting skill that will almost surely hit the enemy.The strong features of this class are its heavy defense and its strong hits. However some players might find frustrating to have a very small area of attack, and to miss sometimes.
The slayer's attacks are very heavy and powerful. Every slash makes the character fall backwards, however it is still a very agile class since you have dodging skills. I have to say that the game physics looks really good: the sword feels really heavy, just like you have it in your hands. You can feel the power of your hits and really feel like you're in the game. Unleashing your sword and swinging it takes about one second, just like it would if you had one in your hands. If you were a half demon with horns on your head, of course.
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