The big news I'll be sharing today Cheap RS Gold is our launch timing! That's right folks, we are ramping up for a spring 2012 launch date. Our focus has always been on launching TERA when it's ready, so you can take heart knowing that we feel we're getting close enough to announce our launch window. Let me explain, in further detail, what we'll be doing between now and spring 2012.
"Wait, did you say beta in early 2012?" Why yes, yes I did. Once we complete the alpha phase, we'll incorporate that feedback into the client, polish any new content, and then start beta testing early next year. Most of y'all are familiar with betas and how they work; for us, their main purpose is to expose greater numbers of players to TERA so they can experience the incredible action combat system, group up with some friends to take down a BAM or two, and in general enjoy a slice of TERA. We'll announce specific dates and times for our beta testing when we get a little closer, but the culmination of those beta events will be a launch for TERA in the spring of 2012!
"We chose the Crisp Thinking Platform WOW Gold because it really is the very best available. In testing we've been extremely impressed with its performance. The Crisp Platform automates many of the functions of human moderators, which allows our live team to spend their time moderating serious issues and helping players," said Patrick Wyatt, Chief Operating Officer, En Masse Entertainment.
Related articles: http://www.4ppl.com/blog/entry/This_month_we_ran_our_first_official_Fan_Art_Eden_Gold_contest
http://teraworld.sunteu.ro/2011/09/23/we-came-with-one-rs-gold-main-goal/
2011年9月25日星期日
2011年9月22日星期四
Last night's party was a stunning Tera Gold Cheap success
Last night's party was a stunning Tera Gold Cheap success--we loved hanging out with our community members, showing off some new details about TERA, and partying in one of the best cities in the US at one of the best conventions in the world. We don't want to steal any thunder from people who attended, so check the SDCC party thread for updates from those who were there. We'll post our own video recap next week!
He's too great to be contained in a single interview -- this week, TheGameNet published a pair of video interviews featuring David Noonan, En Masse's Lead Writer. The first is a nine-minute discussion of everything TERA and the second is short "personality" piece.You will explore three continents, you will be double-crossed, you will do some double crossing and you will end in a Stalingrad-like battle with the Argons, these metallic creatures that want to terraform the entire planet... and your job is to stop them.
Though developed in Seoul, Lee says that the Tera Items game is "absolutely" targeted at the Western market, thanks to the vision of angel investor and Neowiz founder Byung-Gyu Chang. "His vision behind starting Bluehole and making Tera was to have a global success, so they really studied a lot of what Western gamers' preferences were, what successful Western games that they had seen in the marketplace did before deciding on the approach that Tera would take," says Lee.
Related articles: http://courtgame.huarenblog.com/uUOoI-b1/Millennia-ago-two-titans-of-Cheap-RS-Gold-unimaginable-power-b1-p11.htm
http://ourgame.blogge.rs/2011/09/17/slayers-use-mighty-greatswords-to-sweep-rs-gold-their-enemies-from-the-field/
He's too great to be contained in a single interview -- this week, TheGameNet published a pair of video interviews featuring David Noonan, En Masse's Lead Writer. The first is a nine-minute discussion of everything TERA and the second is short "personality" piece.You will explore three continents, you will be double-crossed, you will do some double crossing and you will end in a Stalingrad-like battle with the Argons, these metallic creatures that want to terraform the entire planet... and your job is to stop them.
Though developed in Seoul, Lee says that the Tera Items game is "absolutely" targeted at the Western market, thanks to the vision of angel investor and Neowiz founder Byung-Gyu Chang. "His vision behind starting Bluehole and making Tera was to have a global success, so they really studied a lot of what Western gamers' preferences were, what successful Western games that they had seen in the marketplace did before deciding on the approach that Tera would take," says Lee.
Related articles: http://courtgame.huarenblog.com/uUOoI-b1/Millennia-ago-two-titans-of-Cheap-RS-Gold-unimaginable-power-b1-p11.htm
http://ourgame.blogge.rs/2011/09/17/slayers-use-mighty-greatswords-to-sweep-rs-gold-their-enemies-from-the-field/
2011年9月20日星期二
Being a demon-god is hard work
"Being a demon-god is hard work," Calastra murmured. "What interests me is why none of the children were affected, only the adults. Nearly all of us contributed blood or power to the forging of the crown. My daughter, Jocasta, is fine. She was frightened but suffered nothing."Havelock frowned. "How old is she? Ten?"
Nestled in a craggy vale along the eastern coast of Arun, Castanica is the dark heart of Clan Castanic. Smaller and less populous than Velika, the dark city almost crackles with desperate, passionate energy. Good and evil are concepts debated over spiced wine, not matters pertaining to a bargain. Castanics work hard and keep their word, but they’re also the first to tap the kegs and dance their clothes off. Anything can be found in Castanica—for the right price.
Glowing red signs and arcane projections break up the dark gloom that blankets the city, but just barely. Strange glyphs float in the air, crimson domes and spires glimmer over the rooftops, and the sacred Shrouded Rose welcomes visitors through the southern gate. Nearby, a lurid arcanasculpt of a castanic slayer dominates the skyline.
Castanica is not a city for the genteel. Its fierce, dark countenance, much like its inhabitants, can be off-putting, and yet there’s a harsh beauty under the surface. Castanics are cunning, sensual, independent, and resilient, and the city's design reflects this. Thorny architecture, dark metalworks, and the passion-inflaming crimson lighting mark the unusually fine line between beauty and danger.
Nestled in a craggy vale along the eastern coast of Arun, Castanica is the dark heart of Clan Castanic. Smaller and less populous than Velika, the dark city almost crackles with desperate, passionate energy. Good and evil are concepts debated over spiced wine, not matters pertaining to a bargain. Castanics work hard and keep their word, but they’re also the first to tap the kegs and dance their clothes off. Anything can be found in Castanica—for the right price.
Glowing red signs and arcane projections break up the dark gloom that blankets the city, but just barely. Strange glyphs float in the air, crimson domes and spires glimmer over the rooftops, and the sacred Shrouded Rose welcomes visitors through the southern gate. Nearby, a lurid arcanasculpt of a castanic slayer dominates the skyline.
Castanica is not a city for the genteel. Its fierce, dark countenance, much like its inhabitants, can be off-putting, and yet there’s a harsh beauty under the surface. Castanics are cunning, sensual, independent, and resilient, and the city's design reflects this. Thorny architecture, dark metalworks, and the passion-inflaming crimson lighting mark the unusually fine line between beauty and danger.
2011年9月16日星期五
Buy RS Gold Whirlwind attack has several times t
En Masse Entertainment, the company behind Tera Gold the pioneering action MMORPG TERA, has treated fans to a series of early unveils of game demos and information these past months. Now, in preparation for the game’s highly anticipated 2011 launch, En Masse provides more insight on TERA's rich and complex story and unveils the first installment in a new series of race and class features, each of which will spotlight one of the game's six mythical races and eight unique classes.
As stated in previous discussions, TERA's combat is system is very unique when it comes to MMO's. "Anyone who plays TERA immediately understands that the game offers a completely new MMO experience", comments Producer Sam Kim. "The action combat system is unique, giving the game a much more responsive and fast-paced feel."
The slayer's strong Buy RS Gold Whirlwind attack has several times the power of the class's basic attack and cuts down enemies on all sides. In order for Whirlwind to do its full damage, the slayer must spend 1.5 seconds "casting" the attack uninterrupted. The cast time might seem like a downside, but the high damage more than makes up for it! A useful attack to use on foes directly in front of the slayer, Trip Attack does high damage with an 8-second cooldown. Trip Attack has a "cast" time of 1.6 seconds, similar to Whirlwind, but if executed it has a great chance of knocking down the slayer's target.
Related articles: http://teraworld.sunteu.ro/2011/09/13/one-of-the-more-controversial-buy-rs-gold-additions-to-the-game/
http://gametera.blog.com/2011/09/13/gstar-attendees-seemedtera-money-very-impressed-with-tera/
As stated in previous discussions, TERA's combat is system is very unique when it comes to MMO's. "Anyone who plays TERA immediately understands that the game offers a completely new MMO experience", comments Producer Sam Kim. "The action combat system is unique, giving the game a much more responsive and fast-paced feel."
The slayer's strong Buy RS Gold Whirlwind attack has several times the power of the class's basic attack and cuts down enemies on all sides. In order for Whirlwind to do its full damage, the slayer must spend 1.5 seconds "casting" the attack uninterrupted. The cast time might seem like a downside, but the high damage more than makes up for it! A useful attack to use on foes directly in front of the slayer, Trip Attack does high damage with an 8-second cooldown. Trip Attack has a "cast" time of 1.6 seconds, similar to Whirlwind, but if executed it has a great chance of knocking down the slayer's target.
Related articles: http://teraworld.sunteu.ro/2011/09/13/one-of-the-more-controversial-buy-rs-gold-additions-to-the-game/
http://gametera.blog.com/2011/09/13/gstar-attendees-seemedtera-money-very-impressed-with-tera/
2011年9月14日星期三
TERA Fans translator Meiellink notified me
The sentence also seems to state that the Elin "raised the Popori into consciousness" and this is further clarified in the second paragraph. It seems that the Elin were first created by the goddess Elinu herself and that the Elin then granted some furry creatures sentience with their "divine spark".
Today, TERA Fans translator Meiellink notified me that a Japanese TERA teaser site has now opened! Right now there doesn't appear to be any new news on the site, but they are playing the amazing G*Star 2009 trailer... maybe we'll see the 2010 trailer sooner than we think :D
Anyway, if you're going to be playing TERA from Japan, you should definitely check it out.
Finally, I just thought I'd spread the word about a new thread I started yesterday! The Q&A thread will be home to Super TERA Fans and New TERA Fans alike as we attempt to address simple questions with simple answers. If you have a simple question but you aren't sure where a question like yours might be answered in the abyss of TERA information, just ask it in the Simple Questions.
Today, TERA Fans translator Meiellink notified me that a Japanese TERA teaser site has now opened! Right now there doesn't appear to be any new news on the site, but they are playing the amazing G*Star 2009 trailer... maybe we'll see the 2010 trailer sooner than we think :D
Anyway, if you're going to be playing TERA from Japan, you should definitely check it out.
Finally, I just thought I'd spread the word about a new thread I started yesterday! The Q&A thread will be home to Super TERA Fans and New TERA Fans alike as we attempt to address simple questions with simple answers. If you have a simple question but you aren't sure where a question like yours might be answered in the abyss of TERA information, just ask it in the Simple Questions.
2011年9月12日星期一
you haven't received an Tera Money invite
If you haven't received an Tera Money invite, your email's spam filter may have filtered it to your junk or spam folder. Check there, or head to the forum to see if you have a shiny new Community Event Player title—a foolproof way to find out if you made it in. Community members with this title will be able to post in the Community Play Event section of the forums and discussion there will be visible to the entire TERA community.
En Masse Entertainment, a new breed of game publisher specializing in bringing engaging and innovative online properties to new audiences, announced today that it has signed an agreement with Atari, as the exclusive North American retail distributor for the launch of its award-winning and highly anticipated Action MMO, TERA. Atari is a global creator, producer, and publisher of interactive entertainment with extensive distribution experience for both roleplaying and MMO titles. Currently in production, TERA is scheduled for release on the PC in North America in 2011.
The winner of multiple awards including Tera Online Gold"Best MMO" (UGO, Best of GDC Awards) and "MMO of the Show" (Massively, Best of GDC Awards), TERA is a new class of game that combines all the depth of an MMO with the visceral gratification of an action combat game. Players master their destiny using a pioneering dynamic combat system in which player skill—not just stats—determine success or failure in a richly detailed game world. Individual player actions can transform the balance of power in a world where old rivalries are erased, and disparate races must form a common federation to stave off destruction by marauding monsters and warring gods.
Related articles: http://gametera.blog.com/2011/09/09/buy-tera-gold-we-are-thinking-level/
http://playergame.urblogz.com/2011/09/08/tera-gold-cheapi-confirm-this/
En Masse Entertainment, a new breed of game publisher specializing in bringing engaging and innovative online properties to new audiences, announced today that it has signed an agreement with Atari, as the exclusive North American retail distributor for the launch of its award-winning and highly anticipated Action MMO, TERA. Atari is a global creator, producer, and publisher of interactive entertainment with extensive distribution experience for both roleplaying and MMO titles. Currently in production, TERA is scheduled for release on the PC in North America in 2011.
The winner of multiple awards including Tera Online Gold"Best MMO" (UGO, Best of GDC Awards) and "MMO of the Show" (Massively, Best of GDC Awards), TERA is a new class of game that combines all the depth of an MMO with the visceral gratification of an action combat game. Players master their destiny using a pioneering dynamic combat system in which player skill—not just stats—determine success or failure in a richly detailed game world. Individual player actions can transform the balance of power in a world where old rivalries are erased, and disparate races must form a common federation to stave off destruction by marauding monsters and warring gods.
Related articles: http://gametera.blog.com/2011/09/09/buy-tera-gold-we-are-thinking-level/
http://playergame.urblogz.com/2011/09/08/tera-gold-cheapi-confirm-this/
2011年9月10日星期六
As all melee classes, the berseker has an attack
Later on you'll get two heavy hitting skills, which shatter the earth and cause a ton of damage. The difference between the two skills is that one is chargeable, which if charged does almost the same damage as the other one, and has a significantly lower mana cost. While you're charging this skill you can also turn around and aim your target. It is best to consider each situation and choose the best skill to use at all times.
As all melee classes, the berseker has an attack which can be only used while being knocked down. It is very useful, as it does a nice amount of damage and knocks down opponents at 360 degrees. After using this skill it's advisable to use a heavy hitting skill that will almost surely hit the enemy.The strong features of this class are its heavy defense and its strong hits. However some players might find frustrating to have a very small area of attack, and to miss sometimes.
The slayer's attacks are very heavy and powerful. Every slash makes the character fall backwards, however it is still a very agile class since you have dodging skills. I have to say that the game physics looks really good: the sword feels really heavy, just like you have it in your hands. You can feel the power of your hits and really feel like you're in the game. Unleashing your sword and swinging it takes about one second, just like it would if you had one in your hands. If you were a half demon with horns on your head, of course.
As all melee classes, the berseker has an attack which can be only used while being knocked down. It is very useful, as it does a nice amount of damage and knocks down opponents at 360 degrees. After using this skill it's advisable to use a heavy hitting skill that will almost surely hit the enemy.The strong features of this class are its heavy defense and its strong hits. However some players might find frustrating to have a very small area of attack, and to miss sometimes.
The slayer's attacks are very heavy and powerful. Every slash makes the character fall backwards, however it is still a very agile class since you have dodging skills. I have to say that the game physics looks really good: the sword feels really heavy, just like you have it in your hands. You can feel the power of your hits and really feel like you're in the game. Unleashing your sword and swinging it takes about one second, just like it would if you had one in your hands. If you were a half demon with horns on your head, of course.
2011年9月8日星期四
WOW Gold it appears we are looking at a late 2011 release
Miniboss time. After reporting back to Leander we're told RS Goldto head to the top of the hill to the southeast, where some of the ancient ruins are just visible. At the top lurks Acharak, the biggest, ugliest orcan yet. He says some very unkind things about Anung and Amareth's parents and sics his minions on us. By now, these fights have become second nature, and I'm really settling into the groove of playing a berserker. I can charge, attack and draw aggro, then soak damage as needed while using the group attacks like Cyclone. Amareth can pew-pew from a distance and offer support as needed. It's the start of a beautiful friendship. Acharak doesn't take too long to kill like this, and after that it's down to the outpost for another (final) meeting with Leander.
Before talking to Leander to turn in the Acharak story quest, we empty our inventories of a particular quest item. Throughout our adventures this session, we've been careful to notice ancient slate resource nodes. These nodes don't provide a crafting function but can be turned in to one of the quest NPCs in Leander's Outpost for a bit.
TERA Japan's release time schedule is important to Westerners because a few weeks ago, Bluehole Studio CEO, Kang-Suk Kim, stated that the NA/EU testing period will begin one month after TERA Japan's launch. From this information, WOW Goldit appears we are looking at a late 2011 release for TERA in North America and Europe.
Wow... that is kind of depressing that we won't see Tera on our side for such a long time...
Related articles: http://buyrusgold.bloguez.com/buyrusgold/2611604/They-included-TERA-posters-Buy-RS-Gold-signed-by-the-team
Before talking to Leander to turn in the Acharak story quest, we empty our inventories of a particular quest item. Throughout our adventures this session, we've been careful to notice ancient slate resource nodes. These nodes don't provide a crafting function but can be turned in to one of the quest NPCs in Leander's Outpost for a bit.
TERA Japan's release time schedule is important to Westerners because a few weeks ago, Bluehole Studio CEO, Kang-Suk Kim, stated that the NA/EU testing period will begin one month after TERA Japan's launch. From this information, WOW Goldit appears we are looking at a late 2011 release for TERA in North America and Europe.
Wow... that is kind of depressing that we won't see Tera on our side for such a long time...
Related articles: http://buyrusgold.bloguez.com/buyrusgold/2611604/They-included-TERA-posters-Buy-RS-Gold-signed-by-the-team
2011年9月6日星期二
Perhaps holding back on the heals
Early this morning, the Community Play Event came to a close. After a weekend of fun, it was time for us all to pack our weapons and say goodbye to the world of TERA :( The CPE served as a first TERA test for some and a fifth for others, but either way it was the largest test the NA/EU community has seen and thusly, the most fun!
Crafting is a feature that the community has been fairly vocal about. In the level range we were able to test, crafted gear was as good as or worse than gear earned from questing, yet it was costly to make and based heavily around RNG. The community would also really like the ability to re-bind the combo key to something other than spacebar.
This might sound weird, but it's just a thought. Perhaps holding back on the heals and tanking skills early on might force the other classes to learn their class more thoroughly, especially when it comes to survivability, rather than completely rely on the healer and the tank to keep them alive? I think this action/aim-oriented combat is going to be a bit more "messy" in groups than the usual target-based gameplay most of us are used to, so it's probably a good thing that players are forced to be more self-sufficient earlier on. It's true that Priest and Lancer won't be as familiar with the core of their class as early as others will, but if the others have also learned to survive better in the meantime, it might balance out just fine.
Crafting is a feature that the community has been fairly vocal about. In the level range we were able to test, crafted gear was as good as or worse than gear earned from questing, yet it was costly to make and based heavily around RNG. The community would also really like the ability to re-bind the combo key to something other than spacebar.
This might sound weird, but it's just a thought. Perhaps holding back on the heals and tanking skills early on might force the other classes to learn their class more thoroughly, especially when it comes to survivability, rather than completely rely on the healer and the tank to keep them alive? I think this action/aim-oriented combat is going to be a bit more "messy" in groups than the usual target-based gameplay most of us are used to, so it's probably a good thing that players are forced to be more self-sufficient earlier on. It's true that Priest and Lancer won't be as familiar with the core of their class as early as others will, but if the others have also learned to survive better in the meantime, it might balance out just fine.
2011年9月1日星期四
This month's Age of Conan Development
Conquer Online is set in the world of ancient China and features six classes, open PvP and a rebirth system that lets you pick a new class and profession once you hit a specific level.
"Players can choose the materials for the hull, sails and gunport to build their own unique ships. How you combine the materials and equipment will decide how durable and capable your ships are and contribute to success or failure for the expedition. Not only are players offered more options, as they become familiar with their ship they can attain ‘Steering Proficiency,’ which gives players more control while sailing and additional shipbuilding options. With all upgrades and customization, ships will attain higher resistance to the rough weather. If a player receives a ‘Wave resistance’ higher than 11, their ship will have the power to pass through a storm or blizzard, flying past opponents to victory!"
This month's Age of Conan Development Update letter has been posted, and it focuses on what's in store for the rest of the year and beyond. The team starts off by talking briefly about the Savage Coast of Turan adventure pack that launches with early access today, and then dives right into what they're planning for the remainder of 2011:
"Players can choose the materials for the hull, sails and gunport to build their own unique ships. How you combine the materials and equipment will decide how durable and capable your ships are and contribute to success or failure for the expedition. Not only are players offered more options, as they become familiar with their ship they can attain ‘Steering Proficiency,’ which gives players more control while sailing and additional shipbuilding options. With all upgrades and customization, ships will attain higher resistance to the rough weather. If a player receives a ‘Wave resistance’ higher than 11, their ship will have the power to pass through a storm or blizzard, flying past opponents to victory!"
This month's Age of Conan Development Update letter has been posted, and it focuses on what's in store for the rest of the year and beyond. The team starts off by talking briefly about the Savage Coast of Turan adventure pack that launches with early access today, and then dives right into what they're planning for the remainder of 2011:
订阅:
博文 (Atom)